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AI Insights · Timothy · October 2022

Top 5 Educational Games on Android in the Middle East: Q3 2022 Performance

Explore the performance of the top educational games on Android in the Middle East for Q3 2022, including trends in downloads, revenue, and active users.

Top 5 Educational Games on Android in the Middle East: Q3 2022 Performance

The third quarter of 2022 saw notable trends in the performance of the top educational games on Android in the Middle East. Here's a closer look at the weekly downloads, revenue, and active user trends for the top 5 educational games in the region, based on data from Sensor Tower.

TinyTap: Kids' Learning Games

TinyTap experienced a steady increase in weekly revenue, peaking at around $6.5K in late August. Weekly downloads showed a significant spike in mid-July, reaching approximately 5.8K, but then gradually declined to just over 1K by the end of September. Active users also saw a rise, peaking at around 8.8K in mid-July, before gradually declining to around 4.2K by the end of the quarter.

Lingokids - Play and Learn

Lingokids saw consistent weekly revenue, averaging around $2.5K throughout the quarter. Downloads were relatively stable, with a notable peak of about 14.7K in mid-September. Weekly active users showed a significant increase towards the end of the quarter, reaching a high of approximately 27.6K in mid-September.

Matific: Math Game for Kids

Matific maintained steady weekly revenue, averaging around $500, with a peak of $676 in mid-September. Weekly downloads remained stable, fluctuating around 1.5K throughout the quarter. Active users saw a slight decrease, starting at around 5.9K and ending the quarter at approximately 4.5K.

Buddy.ai: Fun Learning Games

Buddy.ai's weekly revenue remained relatively stable, averaging around $300, with minor fluctuations. Downloads showed some variability, with a peak of approximately 4.7K at the start of the quarter, then stabilizing around 2K. Active users saw a decline from around 6.4K at the beginning of the quarter to approximately 4.1K by the end of September.

Lamsa - Kids Learning App

Lamsa's weekly revenue averaged around $300, with slight increases towards the end of the quarter. Downloads experienced a significant drop from around 13.8K at the beginning of the quarter to about 1.4K by the end of September. Active users also saw a notable decline, starting at approximately 26.2K and decreasing to around 9.6K by the end of the quarter.

These insights provide a snapshot of the performance of leading educational games on Android in the Middle East for Q3 2022. For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022